Dixit, for an end-of-unit review in a theory heavy course

Making good tests is hard. And especially in theory-heavy classes, where my goal is primarily for students to become proficient at actually using the big ideas they are learning, I worry that my tests will reflect who among my students already happens to think the most like me, rather than what they have really learned.

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Dixit!

So when we came to the end of the second Unit of the class on aging and culture, I had already committed that I would not test them. Still, I wanted to give them the benefits of the opportunity to practice their retrieval, not to mention more chances to show them how much they have learned about the material.

We had already used group-based sketchnotes a few times in the semester to try and translate their understanding of course and reading concepts into a visual representation. Students discussed the concept in their group and revised their drawings in relation to what they learned from each other. The drawing was great, but it became quickly clear that the visual metaphor could work with almost anything if their sense of the concept were strong enough. In fact, the more theoretically dense the topic was – and in a class working heavily with comparing epistemologies of aging across sociopolitical contexts, the topics were often dense – the more useful the visual metaphor seemed to be in solidifying their knowledge of it.

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The winning card for the objective “Define adolescence as a “technology” and discuss embodying politics in bodies through time.” Lots of groups chimed in with connections to Foucault and disciplinary time that I didn’t see until they said them.

So instead of using Kahoot! to whip up an on the spot competitive version of a test, I brought my big box full of beautiful Dixit cards to class. The premise of Dixit is that a person chooses an ambiguous word or phrase to describe the surreal art on their card, and then the other players put down their own cards with a similar theme and try to guess which is the “real” card. In my variation, I put the unit’s objectives on the powerpoint and selected a card that I thought might be the best metaphor for that concept. Each small group chose their own card, and then a representative from each group guessed which one I had put down (because it was the “best”). They could not, of course, choose their own card. The group that put down the card that won each round was asked to explain the logic of how their image represented the particular objective, and then others in the room explained why they had chosen that same card.

I got to hear students articulating – without a hint of the anxiety that so often comes when asking students to speak about heavy theory – a strong and nuanced grasp of exactly what I had been hoping they would learn. They got as many points for other groups choosing their card as they did for guessing mine. In fact, they almost never chose my card, but if they didn’t touch on an element that I thought needed mentioning, I took the time to explain the metaphor on my card as well.

It took about 30 minutes to do 5 rounds, but it was worth every minute of class time. I think I actually like playing the theory version of Dixit even better than the real version! Anyone wanna come over and play some anthropological life course theory Dixit?!

P.S. Check out the Tabletop episode on playing Dixit that made me want to buy it in the first place!